fuckingtech/public/assets/glsl/lygia/sdf/circleSDF.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

30 lines
903 B
GLSL

/*
contributors: Patricio Gonzalez Vivo
description: Returns a circle-shaped SDF.
use: circleSDF(vec2 st[, vec2 center])
options:
- CENTER_2D: vec2, defaults to vec2(.5)
- CIRCLESDF_FNC(POS_UV): function used to calculate the SDF, defaults to GLSL length function, use lengthSq for a different slope
examples:
- https://raw.githubusercontent.com/patriciogonzalezvivo/lygia_examples/main/draw_shapes.frag
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef CIRCLESDF_FNC
#define CIRCLESDF_FNC(POS_UV) length(POS_UV)
#endif
#ifndef FNC_CIRCLESDF
#define FNC_CIRCLESDF
float circleSDF(in vec2 v) {
#ifdef CENTER_2D
v -= CENTER_2D;
#else
v -= 0.5;
#endif
return CIRCLESDF_FNC(v) * 2.0;
}
#endif