fuckingtech/public/assets/glsl/lygia/sdf/raysSDF.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

26 lines
753 B
GLSL

#include "../math/const.glsl"
/*
contributors: Patricio Gonzalez Vivo
description: Returns a sdf for rays with N branches
use: raysSDF(<vec2> st, <int> N)
options:
- CENTER_2D: vec2, defaults to vec2(.5)
examples:
- https://raw.githubusercontent.com/patriciogonzalezvivo/lygia_examples/main/draw_shapes.frag
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_RAYSSDF
#define FNC_RAYSSDF
float raysSDF(in vec2 st, in int N) {
#ifdef CENTER_2D
st -= CENTER_2D;
#else
st -= 0.5;
#endif
return fract(atan(st.y, st.x) / TAU * float(N));
}
#endif