fuckingtech/public/assets/glsl/lygia/sdf/rectSDF.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

47 lines
1.2 KiB
GLSL

/*
contributors: Patricio Gonzalez Vivo
description: Returns a rectangular SDF
use:
- rectSDF(<vec2> st [, <vec2|float> size])
- rectSDF(<vec2> st [, <vec2|float> size, float radius])
options:
- CENTER_2D: vec2, defaults to vec2(.5)
examples:
- https://raw.githubusercontent.com/patriciogonzalezvivo/lygia_examples/main/draw_shapes.frag
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_RECTSDF
#define FNC_RECTSDF
float rectSDF(vec2 p, vec2 b, float r) {
vec2 d = abs(p - 0.5) * 4.2 - b + vec2(r);
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - r;
}
float rectSDF(vec2 p, float b, float r) {
return rectSDF(p, vec2(b), r);
}
float rectSDF(in vec2 st, in vec2 s) {
#ifdef CENTER_2D
st -= CENTER_2D;
st *= 2.0;
#else
st = st * 2.0 - 1.0;
#endif
return max( abs(st.x / s.x),
abs(st.y / s.y) );
}
float rectSDF(in vec2 st, in float s) {
return rectSDF(st, vec2(s) );
}
float rectSDF(in vec2 st) {
return rectSDF(st, vec2(1.0));
}
#endif