11 lines
No EOL
296 B
GLSL
11 lines
No EOL
296 B
GLSL
/*
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contributors: Inigo Quiles
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description: generate the SDF of a sphere
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use: <float> sphereSDF( in <vec3> pos[], in <float> size] )
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*/
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#ifndef FNC_SPHERESDF
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#define FNC_SPHERESDF
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float sphereSDF(vec3 p) { return length(p); }
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float sphereSDF(vec3 p, float s) { return sphereSDF(p) - s; }
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#endif |