9 lines
No EOL
146 B
WebGPU Shading Language
9 lines
No EOL
146 B
WebGPU Shading Language
/*
|
|
contributors: Inigo Quiles
|
|
description: generate the SDF of a sphere
|
|
|
|
*/
|
|
|
|
fn sphereSDF(p: vec3f, s: f32) -> f32 {
|
|
return length(p) - s;
|
|
} |