22 lines
No EOL
656 B
WebGPU Shading Language
22 lines
No EOL
656 B
WebGPU Shading Language
#include "../math/const.wgsl"
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/*
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contributors: Patricio Gonzalez Vivo
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description: fisheye 2D projection to 3D vector
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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fn fisheye2xyz(uv: vec2f) -> vec3f {
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let ndc = uv * 2.0 - 1.0;
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let R = sqrt(ndc.x * ndc.x + ndc.y * ndc.y);
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var dir = vec3(ndc.x / R, 0.0, ndc.y / R);
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let Phi = (R) * PI * 0.52;
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dir.y = cos(Phi);
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let s = sqrt(1.0 - dir.y * dir.y);
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dir.x *= s;
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dir.z *= s;
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return dir;
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} |