fuckingtech/public/assets/glsl/lygia/space/lookAtView.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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734 B
GLSL

/*
contributors: Shadi El Hajj
description: Create a look-at view matrix
use: <mat4> lookAtView(in <vec3> position, in <vec3> target, in <vec3> up)
license: MIT License (MIT) Copyright (c) 2024 Shadi EL Hajj
*/
#include "lookAt.glsl"
#include "translate.glsl"
#ifndef FNC_LOOKATVIEW
#define FNC_LOOKATVIEW
mat4 lookAtView( in vec3 position, in vec3 target, in vec3 up ) {
mat3 m = lookAt(position, target, up);
return translate(m, position);
}
mat4 lookAtView( in vec3 position, in vec3 target, in float roll ) {
mat3 m = lookAt(position, target, roll);
return translate(m, position);
}
mat4 lookAtView( in vec3 position, in vec3 lookAt ) {
return lookAtView(position, lookAt, vec3(0.0, 1.0, 0.0));
}
#endif