16 lines
No EOL
589 B
HLSL
16 lines
No EOL
589 B
HLSL
/*
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contributors: Patricio Gonzalez Vivo
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description: sampling function to make a texture behave like GL_NEAREST
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use: nearest(float2 st, <float2> resolution)
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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#ifndef FNC_NEAREST
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#define FNC_NEAREST
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float2 nearest(in float2 st, in float2 resolution) {
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float2 offset = .5 / (resolution - 1.);
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return floor(st * resolution) / resolution + offset;
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}
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#endif |