12 lines
No EOL
465 B
WebGPU Shading Language
12 lines
No EOL
465 B
WebGPU Shading Language
/*
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contributors: Patricio Gonzalez Vivo
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description: sampling function to make a texture behave like GL_NEAREST
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license:
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
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- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
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*/
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fn nearest(v: vec2f, res: vec2f) -> vec2f {
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let offset = 0.5 / (res - 1.0);
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return floor(v * res) / res + offset;
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} |