fuckingtech/public/assets/glsl/lygia/space/nearest.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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WebGPU Shading Language

/*
contributors: Patricio Gonzalez Vivo
description: sampling function to make a texture behave like GL_NEAREST
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
fn nearest(v: vec2f, res: vec2f) -> vec2f {
let offset = 0.5 / (res - 1.0);
return floor(v * res) / res + offset;
}