fuckingtech/public/assets/glsl/lygia/space/rotateY.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

39 lines
1 KiB
GLSL

#include "../math/rotate4dY.glsl"
/*
contributors: Patricio Gonzalez Vivo
description: rotate a 2D space by a radian angle
use: rotateY(<vec3> pos, float radian [, vec4 center])
options:
- CENTER_3D
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_ROTATEY
#define FNC_ROTATEY
vec4 rotateY(in vec4 v, in float r, in vec4 c) {
return rotate4dY(r) * (v - c) + c;
}
vec4 rotateY(in vec4 v, in float r) {
#ifdef CENTER_4D
return rotate4dY(r) * (v - CENTER_4D) + CENTER_4D;
#else
return rotate4dY(r) * v;
#endif
}
vec3 rotateY(in vec3 v, in float r, in vec3 c) {
return (rotate4dY(r) * vec4(v - c, 1.)).xyz + c;
}
vec3 rotateY(in vec3 v, in float r) {
#ifdef CENTER_3D
return (rotate4dY(r) * vec4(v - CENTER_3D, 1.)).xyz + CENTER_3D;
#else
return (rotate4dY(r) * vec4(v, 1.)).xyz;
#endif
}
#endif