fuckingtech/public/assets/glsl/lygia/space/rotateY.msl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

39 lines
1 KiB
Text

#include "../math/rotate4dY.msl"
/*
contributors: Patricio Gonzalez Vivo
description: rotate a 2D space by a radian angle
use: rotateY(<float3> pos, float radian [, float4 center])
options:
- CENTER_3D
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_ROTATEY
#define FNC_ROTATEY
float4 rotateY(float4 v, float r, float4 c) {
return rotate4dY(r) * (v - c) + c;
}
float4 rotateY(float4 v, float r) {
#ifdef CENTER_4D
return rotate4dY(r) * (v - CENTER_4D) + CENTER_4D;
#else
return rotate4dY(r) * v;
#endif
}
float3 rotateY(float3 v, float r, float3 c) {
return (rotate4dY(r) * float4(v - c, 1.)).xyz + c;
}
float3 rotateY(float3 v, float r) {
#ifdef CENTER_3D
return (rotate4dY(r) * float4(v - CENTER_3D, 1.)).xyz + CENTER_3D;
#else
return (rotate4dY(r) * float4(v, 1.)).xyz;
#endif
}
#endif