fuckingtech/public/assets/glsl/lygia/space/scale.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

63 lines
1.8 KiB
GLSL

/*
contributors: Patricio Gonzalez Vivo
description: scale a 2D space variable
use: scale(<vec2> st, <vec2|float> scale_factor [, <vec2> center])
options:
- CENTER_2D
- CENTER_3D
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_SCALE
#define FNC_SCALE
vec2 scale(in float st, in float s, in vec2 center) { return (st - center) * s + center; }
vec2 scale(in float st, in float s) {
#ifdef CENTER_2D
return scale(st, s, CENTER_2D);
#else
return scale(st, s, vec2(0.5));
#endif
}
vec2 scale(in vec2 st, in vec2 s, in vec2 center) { return (st - center) * s + center; }
vec2 scale(in vec2 st, in float s, in vec2 center) { return scale(st, vec2(s), center); }
vec2 scale(in vec2 st, in vec2 s) {
#ifdef CENTER_2D
return (st - CENTER_2D) * s + CENTER_2D;
#else
return (st - 0.5) * s + 0.5;
#endif
}
vec2 scale(in vec2 st, in float s) {
#ifdef CENTER_2D
return (st - CENTER_2D) * s + CENTER_2D;
#else
return (st - 0.5) * s + 0.5;
#endif
}
vec3 scale(in vec3 st, in vec3 s, in vec3 center) { return (st - center) * s + center; }
vec3 scale(in vec3 st, in float s, in vec3 center) { return (st - center) * s + center; }
vec3 scale(in vec3 st, in vec3 s) {
#ifdef CENTER_3D
return (st - CENTER_3D) * s + CENTER_3D;
#else
return (st - 0.5) * s + 0.5;
#endif
}
vec3 scale(in vec3 st, in float s) {
#ifdef CENTER_3D
return (st - CENTER_3D) * s + CENTER_3D;
#else
return (st - 0.5) * s + 0.5;
#endif
}
// For tiles
vec4 scale(in vec4 st, float s) { return vec4(scale(st.xy, s), st.zw); }
vec4 scale(in vec4 st, vec2 s) { return vec4(scale(st.xy, s), st.zw); }
#endif