fuckingtech/public/assets/glsl/lygia/space/scale.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

68 lines
1.7 KiB
HLSL

/*
contributors: Patricio Gonzalez Vivo
description: scale a 2D space variable
use: scale(<float2> st, <float2|float> scale_factor [, <float2> center])
options:
- CENTER
- CENTER_2D
- CENTER_3D
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_SCALE
#define FNC_SCALE
float scale(in float st, in float s, in float center) {
return (st - center) * s + center;
}
float scale(in float st, in float s) {
#ifdef CENTER_2D
return scale(st, s, CENTER);
#else
return scale(st, s, .5);
#endif
}
float2 scale(in float2 st, in float2 s, in float2 center) {
return (st - center) * s + center;
}
float2 scale(in float2 st, in float value, in float2 center) {
return scale(st, float2(value, value), center);
}
float2 scale(in float2 st, in float2 s) {
#ifdef CENTER_2D
return scale(st, s, CENTER_2D);
#else
return scale(st, s, float2(.5, .5));
#endif
}
float2 scale(in float2 st, in float value) {
return scale(st, float2(value, value));
}
float3 scale(in float3 st, in float3 s, in float3 center) {
return (st - center) * s + center;
}
float3 scale(in float3 st, in float value, in float3 center) {
return scale(st, float3(value, value, value), center);
}
float3 scale(in float3 st, in float3 s) {
#ifdef CENTER_3D
return scale(st, s, CENTER_3D);
#else
return scale(st, s, float3(.5, .5, .5));
#endif
}
float3 scale(in float3 st, in float value) {
return scale(st, float3(value, value, value));
}
#endif