fuckingtech/public/assets/glsl/lygia/space/scale.msl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

63 lines
1.8 KiB
Text

/*
contributors: Patricio Gonzalez Vivo
description: scale a 2D space variable
use: scale(<float2> st, <float2|float> scale_factor [, <float2> center])
options:
- CENTER_2D
- CENTER_3D
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_SCALE
#define FNC_SCALE
float2 scale(float st, float s, float2 center) { return (st - center) * s + center; }
float2 scale(float st, float s) {
#ifdef CENTER_2D
return scale(st, s, CENTER_2D);
#else
return scale(st, s, float2(0.5));
#endif
}
float2 scale(float2 st, float2 s, float2 center) { return (st - center) * s + center; }
float2 scale(float2 st, float s, float2 center) { return scale(st, float2(s), center); }
float2 scale(float2 st, float2 s) {
#ifdef CENTER_2D
return (st - CENTER_2D) * s + CENTER_2D;
#else
return (st - 0.5) * s + 0.5;
#endif
}
float2 scale(float2 st, float s) {
#ifdef CENTER_2D
return (st - CENTER_2D) * s + CENTER_2D;
#else
return (st - 0.5) * s + 0.5;
#endif
}
float3 scale(float3 st, float3 s, float3 center) { return (st - center) * s + center; }
float3 scale(float3 st, float s, float3 center) { return (st - center) * s + center; }
float3 scale(float3 st, float3 s) {
#ifdef CENTER_3D
return (st - CENTER_3D) * s + CENTER_3D;
#else
return (st - 0.5) * s + 0.5;
#endif
}
float3 scale(float3 st, float s) {
#ifdef CENTER_3D
return (st - CENTER_3D) * s + CENTER_3D;
#else
return (st - 0.5) * s + 0.5;
#endif
}
// For tiles
float4 scale(float4 st, float s) { return float4(scale(st.xy, s), st.zw); }
float4 scale(float4 st, float2 s) { return float4(scale(st.xy, s), st.zw); }
#endif