fuckingtech/public/assets/glsl/lygia/space/tbn.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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510 B
HLSL

/*
contributors: Shadi El Hajj
description: Tangent-Bitangent-Normal Matrix
use: float3x3 tbn(float3 t, float3 b, float3 n)
license: MIT License (MIT) Copyright (c) 2024 Shadi El Hajj
*/
#ifndef FNC_TBN
#define FNC_TBN
float3x3 tbn(float3 t, float3 b, float3 n) {
float3x3 M;
M._m00_m10_m20 = t;
M._m01_m11_m21 = b;
M._m02_m12_m22 = n;
return M;
}
float3x3 tbn(float3 n, float3 up) {
float3 t = normalize(cross(up, n));
float3 b = cross(n, t);
return tbn(t, b, n);
}
#endif