fuckingtech/public/assets/glsl/lygia/space/triTile.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

23 lines
724 B
GLSL

/*
contributors: Mathias Bredholt
description: |
make some triangular tiles. XY provide coords inside of the tile. ZW provides tile coords
use: <vec4> triTile(<vec2> st [, <float> scale])
examples:
- https://raw.githubusercontent.com/patriciogonzalezvivo/lygia_examples/main/draw_tiles.frag
*/
#ifndef FNC_TRITILE
#define FNC_TRITILE
vec4 triTile(vec2 st) {
st *= mat2(1., -1. / 1.7320508, 0., 2. / 1.7320508);
vec4 f = vec4(st, -st);
vec4 i = floor(f);
f = fract(f);
return dot(f.xy, f.xy) < dot(f.zw, f.zw)
? vec4(f.xy, vec2(2., 1.) * i.xy)
: vec4(f.zw, -(vec2(2., 1.) * i.zw + 1.));
}
vec4 triTile(vec2 st, float scale) { return triTile(st * scale); }
#endif