13 lines
417 B
WebGPU Shading Language
13 lines
417 B
WebGPU Shading Language
#include "common/schlick.glsl"
|
|
|
|
/*
|
|
contributors: Patricio Gonzalez Vivo
|
|
description: Resolve fresnel coeficient
|
|
license:
|
|
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
|
|
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
|
|
*/
|
|
|
|
fn fresnel(f0: f32, NoV: f32) -> f32 {
|
|
return schlick(f0, 1.0, NoV);
|
|
}
|