fuckingtech/public/assets/glsl/lygia/lighting/fresnel.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

13 lines
417 B
WebGPU Shading Language

#include "common/schlick.glsl"
/*
contributors: Patricio Gonzalez Vivo
description: Resolve fresnel coeficient
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
fn fresnel(f0: f32, NoV: f32) -> f32 {
return schlick(f0, 1.0, NoV);
}