fuckingtech/public/assets/glsl/lygia/lighting
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00
..
common fix: code 2025-04-06 17:23:52 +02:00
diffuse fix: code 2025-04-06 17:23:52 +02:00
ior fix: code 2025-04-06 17:23:52 +02:00
light fix: code 2025-04-06 17:23:52 +02:00
material fix: code 2025-04-06 17:23:52 +02:00
medium fix: code 2025-04-06 17:23:52 +02:00
ray fix: code 2025-04-06 17:23:52 +02:00
raymarch fix: code 2025-04-06 17:23:52 +02:00
shadingData fix: code 2025-04-06 17:23:52 +02:00
specular fix: code 2025-04-06 17:23:52 +02:00
atmosphere.glsl fix: code 2025-04-06 17:23:52 +02:00
atmosphere.hlsl fix: code 2025-04-06 17:23:52 +02:00
blackbody.glsl fix: code 2025-04-06 17:23:52 +02:00
blackbody.hlsl fix: code 2025-04-06 17:23:52 +02:00
camera.cuh fix: code 2025-04-06 17:23:52 +02:00
camera.glsl fix: code 2025-04-06 17:23:52 +02:00
camera.hlsl fix: code 2025-04-06 17:23:52 +02:00
debugCube.glsl fix: code 2025-04-06 17:23:52 +02:00
debugCube.hlsl fix: code 2025-04-06 17:23:52 +02:00
diffuse.glsl fix: code 2025-04-06 17:23:52 +02:00
diffuse.hlsl fix: code 2025-04-06 17:23:52 +02:00
envMap.glsl fix: code 2025-04-06 17:23:52 +02:00
envMap.hlsl fix: code 2025-04-06 17:23:52 +02:00
exposure.glsl fix: code 2025-04-06 17:23:52 +02:00
exposure.hlsl fix: code 2025-04-06 17:23:52 +02:00
fakeCube.glsl fix: code 2025-04-06 17:23:52 +02:00
fakeCube.hlsl fix: code 2025-04-06 17:23:52 +02:00
fresnel.glsl fix: code 2025-04-06 17:23:52 +02:00
fresnel.hlsl fix: code 2025-04-06 17:23:52 +02:00
fresnel.wgsl fix: code 2025-04-06 17:23:52 +02:00
fresnelReflection.glsl fix: code 2025-04-06 17:23:52 +02:00
fresnelReflection.hlsl fix: code 2025-04-06 17:23:52 +02:00
fresnelReflection.wgsl fix: code 2025-04-06 17:23:52 +02:00
gooch.glsl fix: code 2025-04-06 17:23:52 +02:00
gooch.hlsl fix: code 2025-04-06 17:23:52 +02:00
ior.glsl fix: code 2025-04-06 17:23:52 +02:00
ior.hlsl fix: code 2025-04-06 17:23:52 +02:00
iridescence.glsl fix: code 2025-04-06 17:23:52 +02:00
iridescence.hlsl fix: code 2025-04-06 17:23:52 +02:00
material.glsl fix: code 2025-04-06 17:23:52 +02:00
material.hlsl fix: code 2025-04-06 17:23:52 +02:00
medium.glsl fix: code 2025-04-06 17:23:52 +02:00
medium.hlsl fix: code 2025-04-06 17:23:52 +02:00
pbr.glsl fix: code 2025-04-06 17:23:52 +02:00
pbr.hlsl fix: code 2025-04-06 17:23:52 +02:00
pbrClearCoat.glsl fix: code 2025-04-06 17:23:52 +02:00
pbrClearCoat.hlsl fix: code 2025-04-06 17:23:52 +02:00
pbrGlass.glsl fix: code 2025-04-06 17:23:52 +02:00
pbrGlass.hlsl fix: code 2025-04-06 17:23:52 +02:00
pbrLittle.glsl fix: code 2025-04-06 17:23:52 +02:00
pbrLittle.hlsl fix: code 2025-04-06 17:23:52 +02:00
ray.cuh fix: code 2025-04-06 17:23:52 +02:00
ray.glsl fix: code 2025-04-06 17:23:52 +02:00
ray.hlsl fix: code 2025-04-06 17:23:52 +02:00
raymarch.glsl fix: code 2025-04-06 17:23:52 +02:00
raymarch.hlsl fix: code 2025-04-06 17:23:52 +02:00
reflection.glsl fix: code 2025-04-06 17:23:52 +02:00
reflection.hlsl fix: code 2025-04-06 17:23:52 +02:00
shadow.glsl fix: code 2025-04-06 17:23:52 +02:00
shadow.hlsl fix: code 2025-04-06 17:23:52 +02:00
specular.glsl fix: code 2025-04-06 17:23:52 +02:00
specular.hlsl fix: code 2025-04-06 17:23:52 +02:00
sphereMap.glsl fix: code 2025-04-06 17:23:52 +02:00
sphereMap.hlsl fix: code 2025-04-06 17:23:52 +02:00
sphericalHarmonics.glsl fix: code 2025-04-06 17:23:52 +02:00
sphericalHarmonics.hlsl fix: code 2025-04-06 17:23:52 +02:00
ssao.glsl fix: code 2025-04-06 17:23:52 +02:00
ssr.glsl fix: code 2025-04-06 17:23:52 +02:00
toMetallic.glsl fix: code 2025-04-06 17:23:52 +02:00
toMetallic.hlsl fix: code 2025-04-06 17:23:52 +02:00
toShininess.glsl fix: code 2025-04-06 17:23:52 +02:00
toShininess.hlsl fix: code 2025-04-06 17:23:52 +02:00
toShininess.wgsl fix: code 2025-04-06 17:23:52 +02:00
transparent.glsl fix: code 2025-04-06 17:23:52 +02:00
transparent.hlsl fix: code 2025-04-06 17:23:52 +02:00
volumetricLightScattering.glsl fix: code 2025-04-06 17:23:52 +02:00
wavelength.glsl fix: code 2025-04-06 17:23:52 +02:00
wavelength.hlsl fix: code 2025-04-06 17:23:52 +02:00