fuckingtech/public/assets/glsl/lygia/lighting/common
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00
..
ashikhmin.glsl fix: code 2025-04-06 17:23:52 +02:00
ashikhmin.hlsl fix: code 2025-04-06 17:23:52 +02:00
beckmann.glsl fix: code 2025-04-06 17:23:52 +02:00
beckmann.hlsl fix: code 2025-04-06 17:23:52 +02:00
charlie.glsl fix: code 2025-04-06 17:23:52 +02:00
charlie.hlsl fix: code 2025-04-06 17:23:52 +02:00
clampNoV.glsl fix: code 2025-04-06 17:23:52 +02:00
clampNoV.hlsl fix: code 2025-04-06 17:23:52 +02:00
envBRDFApprox.glsl fix: code 2025-04-06 17:23:52 +02:00
envBRDFApprox.hlsl fix: code 2025-04-06 17:23:52 +02:00
ggx.glsl fix: code 2025-04-06 17:23:52 +02:00
ggx.hlsl fix: code 2025-04-06 17:23:52 +02:00
ggx.wgsl fix: code 2025-04-06 17:23:52 +02:00
gtaoMultiBounce.glsl fix: code 2025-04-06 17:23:52 +02:00
gtaoMultiBounce.hlsl fix: code 2025-04-06 17:23:52 +02:00
henyeyGreenstein.glsl fix: code 2025-04-06 17:23:52 +02:00
henyeyGreenstein.hlsl fix: code 2025-04-06 17:23:52 +02:00
kelemen.glsl fix: code 2025-04-06 17:23:52 +02:00
kelemen.hlsl fix: code 2025-04-06 17:23:52 +02:00
penner.glsl fix: code 2025-04-06 17:23:52 +02:00
perceptual2linearRoughness.glsl fix: code 2025-04-06 17:23:52 +02:00
perceptual2linearRoughness.hlsl fix: code 2025-04-06 17:23:52 +02:00
preFilteredImportanceSampling.glsl fix: code 2025-04-06 17:23:52 +02:00
preFilteredImportanceSampling.hlsl fix: code 2025-04-06 17:23:52 +02:00
rayleigh.glsl fix: code 2025-04-06 17:23:52 +02:00
rayleigh.hlsl fix: code 2025-04-06 17:23:52 +02:00
schlick.glsl fix: code 2025-04-06 17:23:52 +02:00
schlick.hlsl fix: code 2025-04-06 17:23:52 +02:00
schlick.wgsl fix: code 2025-04-06 17:23:52 +02:00
smithGGXCorrelated.glsl fix: code 2025-04-06 17:23:52 +02:00
smithGGXCorrelated.hlsl fix: code 2025-04-06 17:23:52 +02:00
specularAO.glsl fix: code 2025-04-06 17:23:52 +02:00
specularAO.hlsl fix: code 2025-04-06 17:23:52 +02:00