3 lines
No EOL
108 B
WebGPU Shading Language
3 lines
No EOL
108 B
WebGPU Shading Language
fn schlick(f0: vec3f, f90: vec3f, cos0: f32) -> vec3f {
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return f0 + (f90 - f0) * pow(1.0 - cos0, 5.0);
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} |