22 lines
No EOL
733 B
GLSL
22 lines
No EOL
733 B
GLSL
#ifndef FNC_GTAOMULTIBOUNCE
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#define FNC_GTAOMULTIBOUNCE
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/*
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contributors: NAN
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description: |
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Returns a color ambient occlusion based on a pre-computed visibility term.
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The albedo term is meant to be the diffuse color or f0 for the diffuse and
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specular terms respectively.
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use: <vec3> gtaoMultiBounce(<float> visibility, <vec3> albedo)
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*/
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vec3 gtaoMultiBounce(const in float visibility, const in vec3 albedo) {
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// Jimenez et al. 2016, "Practical Realtime Strategies for Accurate Indirect Occlusion"
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vec3 a = 2.0404 * albedo - 0.3324;
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vec3 b = -4.7951 * albedo + 0.6417;
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vec3 c = 2.7552 * albedo + 0.6903;
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return max(vec3(visibility), ((visibility * a + b) * visibility + c) * visibility);
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}
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#endif |