79 lines
No EOL
2 KiB
HLSL
79 lines
No EOL
2 KiB
HLSL
#include "material/albedo.hlsl"
|
|
#include "material/specular.hlsl"
|
|
#include "material/emissive.hlsl"
|
|
#include "material/occlusion.hlsl"
|
|
|
|
#include "material/normal.hlsl"
|
|
|
|
#include "material/metallic.hlsl"
|
|
#include "material/roughness.hlsl"
|
|
|
|
#include "material/shininess.hlsl"
|
|
|
|
/*
|
|
contributors: Patricio Gonzalez Vivo
|
|
description: Generic Material Structure
|
|
options:
|
|
- SCENE_BACK_SURFACE
|
|
- SHADING_MODEL_CLEAR_COAT
|
|
- MATERIAL_HAS_CLEAR_COAT_NORMAL
|
|
- SHADING_MODEL_IRIDESCENCE
|
|
- SHADING_MODEL_SUBSURFACE
|
|
- SHADING_MODEL_CLOTH
|
|
- SHADING_MODEL_SPECULAR_GLOSSINESS
|
|
license:
|
|
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
|
|
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
|
|
*/
|
|
|
|
#if !defined(MATERIAL_OPT_IN)
|
|
#define RENDER_RAYMARCHING
|
|
#define SHADING_MODEL_CLEAR_COAT
|
|
#endif
|
|
|
|
#ifndef STR_MATERIAL
|
|
#define STR_MATERIAL
|
|
struct Material
|
|
{
|
|
float4 albedo;
|
|
float3 emissive;
|
|
|
|
float3 position; // world position of the surface
|
|
float3 normal; // world normal of the surface
|
|
|
|
#if defined(RENDER_RAYMARCHING)
|
|
float sdf;
|
|
bool valid;
|
|
#endif
|
|
|
|
#ifdef SCENE_BACK_SURFACE
|
|
float3 normal_back; // world normal of the back surface of the model
|
|
#endif
|
|
|
|
float3 ior; // Index of Refraction
|
|
|
|
float roughness;
|
|
float metallic;
|
|
float reflectance;
|
|
float ambientOcclusion; // default 1.0
|
|
|
|
#if defined(SHADING_MODEL_CLEAR_COAT)
|
|
float clearCoat;
|
|
float clearCoatRoughness;
|
|
#if defined (MATERIAL_HAS_CLEAR_COAT_NORMAL)
|
|
float3 clearCoatNormal; // default float3(0.0, 0.0, 1.0)
|
|
#endif
|
|
#endif
|
|
|
|
#if defined(SHADING_MODEL_IRIDESCENCE)
|
|
float thickness; // default to 300.0
|
|
#endif
|
|
|
|
#if defined(SHADING_MODEL_SUBSURFACE)
|
|
float3 subsurfaceColor; // default float3(1.0)
|
|
float subsurfacePower; // default to 12.234
|
|
float subsurfaceThickness;// default to 1.0
|
|
#endif
|
|
|
|
};
|
|
#endif |