fuckingtech/public/assets/glsl/lygia/lighting/material
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00
..
add.glsl fix: code 2025-04-06 17:23:52 +02:00
add.hlsl fix: code 2025-04-06 17:23:52 +02:00
albedo.glsl fix: code 2025-04-06 17:23:52 +02:00
albedo.hlsl fix: code 2025-04-06 17:23:52 +02:00
emissive.glsl fix: code 2025-04-06 17:23:52 +02:00
emissive.hlsl fix: code 2025-04-06 17:23:52 +02:00
metallic.glsl fix: code 2025-04-06 17:23:52 +02:00
metallic.hlsl fix: code 2025-04-06 17:23:52 +02:00
multiply.glsl fix: code 2025-04-06 17:23:52 +02:00
multiply.hlsl fix: code 2025-04-06 17:23:52 +02:00
new.glsl fix: code 2025-04-06 17:23:52 +02:00
new.hlsl fix: code 2025-04-06 17:23:52 +02:00
normal.glsl fix: code 2025-04-06 17:23:52 +02:00
normal.hlsl fix: code 2025-04-06 17:23:52 +02:00
occlusion.glsl fix: code 2025-04-06 17:23:52 +02:00
occlusion.hlsl fix: code 2025-04-06 17:23:52 +02:00
roughness.glsl fix: code 2025-04-06 17:23:52 +02:00
roughness.hlsl fix: code 2025-04-06 17:23:52 +02:00
shininess.glsl fix: code 2025-04-06 17:23:52 +02:00
shininess.hlsl fix: code 2025-04-06 17:23:52 +02:00
specular.glsl fix: code 2025-04-06 17:23:52 +02:00
specular.hlsl fix: code 2025-04-06 17:23:52 +02:00
zero.glsl fix: code 2025-04-06 17:23:52 +02:00
zero.hlsl fix: code 2025-04-06 17:23:52 +02:00