fuckingtech/public/assets/glsl/lygia/lighting/material/shininess.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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984 B
GLSL

#include "../toShininess.glsl"
/*
contributors: Patricio Gonzalez Vivo
description: Get material shininess property from GlslViewer's defines https://github.com/patriciogonzalezvivo/glslViewer/wiki/GlslViewer-DEFINES#material-defines
use: vec4 materialShininess()
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_MATERIAL_SHININESS
#define FNC_MATERIAL_SHININESS
float materialShininess() {
float shininess = 15.0;
#ifdef MATERIAL_SHININESS
shininess = MATERIAL_SHININESS;
#elif defined(FNC_MATERIAL_METALLIC) && defined(MATERIAL_METALLIC) && defined(FNC_MATERIAL_ROUGHNESS) && defined(MATERIAL_ROUGHNESS)
float roughness = materialRoughness();
float metallic = materialMetallic();
shininess = toShininess(roughness, metallic);
#endif
return shininess;
}
#endif