fuckingtech/public/assets/glsl/lygia/lighting/material/albedo.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

64 lines
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1.8 KiB
HLSL

#include "../../color/space/gamma2linear.hlsl"
#include "../../sampler.hlsl"
/*
contributors: Patricio Gonzalez Vivo
description: Get material BaseColor from GlslViewer's defines https://github.com/patriciogonzalezvivo/glslViewer/wiki/GlslViewer-DEFINES#material-defines
use: float4 materialAlbedo()
options:
- SAMPLER_FNC(TEX, UV): optional depending the target version of GLSL (texture2D(...) or texture(...))
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_MATERIAL_ALBEDO
#define FNC_MATERIAL_ALBEDO
#ifdef MATERIAL_BASECOLORMAP
uniform SAMPLER_TYPE MATERIAL_BASECOLORMAP;
#endif
#ifdef MATERIAL_ALBEDOMAP
uniform SAMPLER_TYPE MATERIAL_ALBEDOMAP;
#endif
float4 materialAlbedo() {
float4 base = float4(0.5, 0.5, 0.5, 1.0);
#if defined(MATERIAL_BASECOLORMAP) && defined(MODEL_VERTEX_TEXCOORD)
float2 uv = v_texcoord.xy;
#if defined(MATERIAL_BASECOLORMAP_OFFSET)
uv += (MATERIAL_BASECOLORMAP_OFFSET).xy;
#endif
#if defined(MATERIAL_BASECOLORMAP_SCALE)
uv *= (MATERIAL_BASECOLORMAP_SCALE).xy;
#endif
base = gamma2linear( SAMPLER_FNC(MATERIAL_BASECOLORMAP, uv) );
#elif defined(MATERIAL_ALBEDOMAP) && defined(MODEL_VERTEX_TEXCOORD)
float2 uv = v_texcoord.xy;
#if defined(MATERIAL_ALBEDOMAP_OFFSET)
uv += (MATERIAL_ALBEDOMAP_OFFSET).xy;
#endif
#if defined(MATERIAL_ALBEDOMAP_SCALE)
uv *= (MATERIAL_ALBEDOMAP_SCALE).xy;
#endif
base = gamma2linear( SAMPLER_FNC(MATERIAL_ALBEDOMAP, uv) );
#elif defined(MATERIAL_BASECOLOR)
base = MATERIAL_BASECOLOR;
#elif defined(MATERIAL_ALBEDO)
base = MATERIAL_ALBEDO;
#endif
#if defined(MODEL_VERTEX_COLOR)
base *= v_color;
#endif
return base;
}
#endif