fuckingtech/public/assets/glsl/lygia/lighting/material/roughness.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

60 lines
No EOL
2.1 KiB
HLSL

#include "../../sampler.hlsl"
/*
contributors: Patricio Gonzalez Vivo
description: Get material roughness property from GlslViewer's defines https://github.com/patriciogonzalezvivo/glslViewer/wiki/GlslViewer-DEFINES#material-defines
use: float4 materialRoughness()
options:
- SAMPLER_FNC(TEX, UV): optional depending the target version of GLSL (texture2D(...) or texture(...))
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_MATERIAL_ROUGHNESS
#define FNC_MATERIAL_ROUGHNESS
#ifdef MATERIAL_ROUGHNESSMAP
uniform SAMPLER_TYPE MATERIAL_ROUGHNESSMAP;
#endif
#if defined(MATERIAL_ROUGHNESSMETALLICMAP) && !defined(MATERIAL_ROUGHNESSMETALLICMAP_UNIFORM)
#define MATERIAL_ROUGHNESSMETALLICMAP_UNIFORM
uniform SAMPLER_TYPE MATERIAL_ROUGHNESSMETALLICMAP;
#endif
#if defined(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP) && !defined(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP_UNIFORM)
#define MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP_UNIFORM
uniform SAMPLER_TYPE MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP;
#endif
float materialRoughness() {
float roughness = 0.05;
#if defined(MATERIAL_ROUGHNESSMAP) && defined(MODEL_VERTEX_TEXCOORD)
float2 uv = v_texcoord.xy;
#if defined(MATERIAL_ROUGHNESSMAP_OFFSET)
uv += (MATERIAL_ROUGHNESSMAP_OFFSET).xy;
#endif
#if defined(MATERIAL_ROUGHNESSMAP_SCALE)
uv *= (MATERIAL_ROUGHNESSMAP_SCALE).xy;
#endif
roughness = max(roughness, SAMPLER_FNC(MATERIAL_ROUGHNESSMAP, uv).g);
#elif defined(MATERIAL_ROUGHNESSMETALLICMAP) && defined(MODEL_VERTEX_TEXCOORD)
float2 uv = v_texcoord.xy;
roughness = max(roughness, SAMPLER_FNC(MATERIAL_ROUGHNESSMETALLICMAP, uv).g);
#elif defined(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP) && defined(MODEL_VERTEX_TEXCOORD)
float2 uv = v_texcoord.xy;
roughness = max(roughness, SAMPLER_FNC(MATERIAL_OCCLUSIONROUGHNESSMETALLICMAP, uv).g);
#elif defined(MATERIAL_ROUGHNESS)
roughness = MATERIAL_ROUGHNESS;
#endif
return roughness;
}
#endif