fuckingtech/public/assets/glsl/lygia/lighting/sphereMap.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

34 lines
1 KiB
GLSL

#include "../sampler.glsl"
/*
contributors: Patricio Gonzalez Vivo
description: Given a Spherical Map texture and a normal direction returns the right pixel
use: spheremap(<SAMPLER_TYPE> texture, <vec3> normal)
options:
SPHEREMAP_EYETOPOINT: where the eye is looking
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef SPHEREMAP_TYPE
#define SPHEREMAP_TYPE vec4
#endif
#ifndef SPHEREMAP_SAMPLER_FNC
#define SPHEREMAP_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_SPHEREMAP
#define FNC_SPHEREMAP
vec2 sphereMap(const in vec3 normal, const in vec3 eye) {
vec3 r = reflect(-eye, normal);
r.z += 1.0;
float m = 2.0 * length(r);
return r.xy / m + 0.5;
}
SPHEREMAP_TYPE sphereMap(in SAMPLER_TYPE tex, const in vec3 normal, const in vec3 eye) {
return SPHEREMAP_SAMPLER_FNC(tex, sphereMap(normal, eye) );
}
#endif