fuckingtech/public/assets/glsl/lygia/lighting/shadow.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

34 lines
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921 B
HLSL

#include "../sample/shadowPCF.hlsl"
/*
contributors: Patricio Gonzalez Vivo
description: Sample shadow map using PCF
use:
- <float> sampleShadowPCF(<SAMPLER_TYPE> depths, <float2> size, <float2> uv, <float> compare)
- <float> sampleShadowPCF(<float3> lightcoord)
options:
- SHADOWMAP_BIAS
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef SHADOWMAP_BIAS
#define SHADOWMAP_BIAS 0.005
#endif
#ifndef SHADOW_SAMPLER_FNC
#define SHADOW_SAMPLER_FNC sampleShadowPCF
#endif
#ifndef FNC_SHADOW
#define FNC_SHADOW
float shadow(SAMPLER_TYPE shadoMap, float2 size, float2 uv, float compare) {
#ifdef SHADOWMAP_BIAS
compare -= SHADOWMAP_BIAS;
#endif
return sampleShadowPCF(shadoMap, size, uv, compare);
}
#endif