fuckingtech/public/assets/glsl/lygia/lighting/light/resolve.hlsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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HLSL

#include "point.hlsl"
#include "pointEvaluate.hlsl"
#include "directional.hlsl"
#include "directionalEvaluate.hlsl"
#include "../material.hlsl"
#ifndef FNC_LIGHT_RESOLVE
#define FNC_LIGHT_RESOLVE
void lightResolve(LightPoint L, Material mat, inout ShadingData shadingData) {
lightPointEvaluate(L, mat, shadingData);
}
void lightResolve(LightDirectional L, Material mat, inout ShadingData shadingData) {
lightDirectionalEvaluate(L, mat, shadingData);
}
#endif