fuckingtech/public/assets/glsl/lygia/lighting/ray/new.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

54 lines
No EOL
1.3 KiB
GLSL

#include "../ray.glsl"
/*
contributors: Patricio Gonzalez Vivo
description: Creates a new Ray asigning origin and direction
use:
- rayNew(inout <Ray> ray, [<vec3> origin, <vec3> direction])
- <Ray> rayNew(<vec3> origin, [<vec3> direction])
license:
- Copyright (c) 2021 Patricio Gonzalez Vivo under Prosperity License - https://prosperitylicense.com/versions/3.0.0
- Copyright (c) 2021 Patricio Gonzalez Vivo under Patron License - https://lygia.xyz/license
*/
#ifndef FNC_RAYNEW
#define FNC_RAYNEW
void rayNew(inout Ray ray, vec3 origin, vec3 direction) {
ray.origin = origin;
ray.direction = direction;
}
void rayNew(inout Ray ray, vec3 origin) {
rayNew(ray, origin, vec3(0.0, 0.0, 1.0));
}
void rayNew(inout Ray ray) {
rayNew(ray, vec3(0.0, 0.0, 0.0), vec3(0.0, 0.0, 1.0));
}
Ray rayNew(vec3 origin, vec3 direction) {
Ray ray;
ray.origin = vec3(0.0, 0.0, 0.0);
ray.direction = vec3(0.0, 0.0, 1.0);
rayNew(ray, origin, direction);
return ray;
}
Ray rayNew(vec3 origin) {
Ray ray;
ray.origin = vec3(0.0, 0.0, 0.0);
ray.direction = vec3(0.0, 0.0, 1.0);
rayNew(ray, origin);
return ray;
}
Ray rayNew() {
Ray ray;
ray.origin = vec3(0.0, 0.0, 0.0);
ray.direction = vec3(0.0, 0.0, 1.0);
rayNew(ray);
return ray;
}
#endif