fuckingtech/public/assets/glsl/lygia/lighting/raymarch/cast.wgsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

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383 B
WebGPU Shading Language

/*
contributors: Inigo Quiles
description: Cast a ray
*/
// #include "map.wgls"
fn raymarchCast(ro: vec3f, rd: vec3f ) -> f32 {
var dist = -1.0;
var t = -1.0;
for (var i = 0; i < 120 && t < 100.0; i++) {
let h = map( ro + rd * t );
if (abs(h) < (0.001 * t)) {
dist = t;
break;
}
t += h;
}
return dist;
}