fuckingtech/public/assets/glsl/lygia/lighting/raymarch/normal.cuh
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

51 lines
No EOL
2.1 KiB
Text

#include "../../math/make.cuh"
#include "../../math/normalize.cuh"
#include "map.cuh"
/*
contributors: Inigo Quiles
description: Calculate normals http://iquilezles.org/www/articles/normalsSDF/normalsSDF.htm
use: <float> raymarchNormal( in <float3> pos )
*/
#ifndef RAYMARCH_MAP_FNC
#define RAYMARCH_MAP_FNC(POS) raymarchMap(POS)
#endif
#ifndef RAYMARCH_MAP_DISTANCE
#define RAYMARCH_MAP_DISTANCE w
#endif
#ifndef FNC_RAYMARCH_NORMAL
#define FNC_RAYMARCH_NORMAL
inline __host__ __device__ float3 raymarchNormal(const float3& pos, float2 pixel) {
float2 offset = make_float2(1.0f, -1.0f) * pixel;
float3 offset_xyy = make_float3(offset.x, offset.y, offset.y);
float3 offset_yyx = make_float3(offset.y, offset.y, offset.x);
float3 offset_yxy = make_float3(offset.y, offset.x, offset.y);
float3 offset_xxx = make_float3(offset.x, offset.x, offset.x);
return normalize( offset_xyy * RAYMARCH_MAP_FNC( pos + offset_xyy ).RAYMARCH_MAP_DISTANCE +
offset_yyx * RAYMARCH_MAP_FNC( pos + offset_yyx ).RAYMARCH_MAP_DISTANCE +
offset_yxy * RAYMARCH_MAP_FNC( pos + offset_yxy ).RAYMARCH_MAP_DISTANCE +
offset_xxx * RAYMARCH_MAP_FNC( pos + offset_xxx ).RAYMARCH_MAP_DISTANCE );
}
inline __host__ __device__ float3 raymarchNormal(const float3& pos, float e) {
const float2 offset = make_float2(1.0f, -1.0f) * e;
float3 offset_xyy = make_float3(offset.x, offset.y, offset.y);
float3 offset_yyx = make_float3(offset.y, offset.y, offset.x);
float3 offset_yxy = make_float3(offset.y, offset.x, offset.y);
float3 offset_xxx = make_float3(offset.x, offset.x, offset.x);
return normalize( offset_xyy * RAYMARCH_MAP_FNC( pos + offset_xyy ).RAYMARCH_MAP_DISTANCE +
offset_yyx * RAYMARCH_MAP_FNC( pos + offset_yyx ).RAYMARCH_MAP_DISTANCE +
offset_yxy * RAYMARCH_MAP_FNC( pos + offset_yxy ).RAYMARCH_MAP_DISTANCE +
offset_xxx * RAYMARCH_MAP_FNC( pos + offset_xxx ).RAYMARCH_MAP_DISTANCE );
}
inline __host__ __device__ float3 raymarchNormal(const float3& pos) {
return raymarchNormal(pos, 0.5773f * 0.0005f);
}
#endif