10 lines
No EOL
217 B
GLSL
10 lines
No EOL
217 B
GLSL
#include "../common/beckmann.glsl"
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#ifndef FNC_SPECULAR_BECKMANN
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#define FNC_SPECULAR_BECKMANN
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float specularBeckmann(ShadingData shadingData) {
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return beckmann(shadingData.NoH, shadingData.roughness);
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}
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#endif |