fuckingtech/public/assets/glsl/lygia/lighting/specular/beckmann.glsl
Elias Rhouzlane bf76c6b086 fix: code
2025-04-06 17:23:52 +02:00

10 lines
No EOL
217 B
GLSL

#include "../common/beckmann.glsl"
#ifndef FNC_SPECULAR_BECKMANN
#define FNC_SPECULAR_BECKMANN
float specularBeckmann(ShadingData shadingData) {
return beckmann(shadingData.NoH, shadingData.roughness);
}
#endif